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Page 338                     Zhang et al. Intell. Robot. 2025, 5(2), 333-54  I http://dx.doi.org/10.20517/ir.2025.17






























                        Figure 2. Reference trajectories and their first and second order derivative images in terms of       = 10 and       = 8.


               Sudden and abrupt movements can exacerbate mechanical wear and precipitate resonance in exoskeletons;
               hence, we aspire to ensure that the exoskeleton’s trajectory is smooth. However, the specifics of certain mo-
               tions are contingent upon their respective constraints. The spatial and temporal properties of the path are
               constrained by the position, velocity, and acceleration at the beginning (time = 0) and at the end (time = d) of
               the motion, as well as their maximum values. The selected constraints for point-to-point motion are as follows:


                                                         (      ) =      
                                                     
                                                     
                                                     
                                                     
                                                         (      ) =      
                                                     
                                                     
                                                     
                                                      ¤   (      ) = 0
                                                     
                                                     
                                                     
                                                      ¤   (      ) = 0
                                                     
                                                      
                                                       ¥    (      ) = 0                                (8)
                                                     
                                                     
                                                      ¥   (      ) = 0
                                                     
                                                     
                                                     
                                                              ≤      
                                                      k   (  )k
                                                            ∞
                                                     
                                                                  
                                                      k ¤   (  )k  ≤ ¤   
                                                            ∞
                                                     
                                                                  
                                                      k ¥   (  )k ∞  ≤ ¥   
               where       is the starting moment and       is the ending moment,      ,       are the joint angles at the initial and
               end positions respectively,      , ¤   , and ¥    are the maximum values of position, velocity and acceleration,
                                                   
                                            
               respectively.
               The objective is to achieve the maximum degree of smoothness, which is accomplished by minimizing the
               mean-square jerk. Jerk, by its mathematical definition, is the derivative of acceleration. Consequently, the
               minimum-jerk model can be expressed as
                                                                  
                                                            ¹
                                                          1
                                                      Ω =     (       )                                 (9)
                                                          2
                                                                
                          3
                                  (  )
               where       =  denotes jerk.
                                3
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